Marathon Update 1.1.9.4

24h - Marathon Dev Team

Codex

Contracts

Factions

General

Marathon Update 1.1.9.3

Oct 8, 2026 - Marathon Dev Team

General

Marathon Update 1.1.9.2

Oct 6, 2026 - Marathon Dev Team

Nightfall Refresh

Progression (Runner Level, Factions)

Upcoming Event Changes

Vault Breaker

Ordnance Heist

C.A.R.R.I.

Login Rewards

Item Economy

Combat

Solo Playlist Difficulty Tuning

Runner Shells

Recon

Destroyer

Sentinel

Rook

Invisibility

Weapons

Repeater HPR

Hardline PR

Biotoxic Disinjector

V66 Lookout

Twin Tap HBR

DRRVSH

D54 Battle Pistol

KKV-9SD

CE Tactical Sidearm

Magnum MC

Weapon Mods

Chips

Equipment

Proximity Sensor

Gameplay Networking

General

Marathon Update 1.1.9

Sep 1, 2026 - Marathon Dev Team

Item Economy

C.A.R.R.I Armory Update

Combat

Rook Inventory Update

Mods

User Interface and Experience

Contracts

Codex

Zones

Cryo Archive

Localization

General

Marathon Update 1.1.5.5

Aug 25, 2026 - Marathon Dev Team

Ordnance Heist

General

Marathon Update 1.1.5.4

Aug 18, 2026 - Marathon Dev Team

Ordnance Heist

Item Economy

Combat

Weapons

User Interface and Experience

Contracts

Localization

Marathon Update 1.1.5.3

Aug 11, 2026 - Marathon Dev Team

General

Marathon Update 1.1.5.2

Aug 4, 2026 - Marathon Dev Team

Vault Breaker

Item Economy

Combat

Weapons

Zones

General

Marathon Update 1.1.5.1

Jul 28, 2026 - Marathon Dev Team

Vault Breaker

Item Economy

User Interface and Experience

Stability

General

Marathon Update 1.1.5

Jul 21, 2026 - Marathon Dev Team

General

Item Economy

Armory

Cradle

Pursuit Upgrades

Items & Inventory

Ranked

Map Loot

Miscellaneous

Combat

Equipment

Loadout-Limited Infil Limit

Developer's Note: This new infil restriction has two purposes: reduce the efficacy of AOE grenade spam and reduce the prevalence of Bubble Shields. We think grenades are in a good place damage-wise, but feedback is clear that spam is still an issue on Cryo and that Bubble Shields are flattening high level combat.

Bubble Shield

Energy Amp

Effects

Invisibility

Dev Note: Invisibility is currently too powerful as a tool for completely sidestepping PvE encounters. We're taking a sizeable swing here to make it so players will need to be more intentional with their movement after activation. You'll still be able to navigate past enemies but choosing when to sprint and when to move more slowly will be more important. Alongside this change, we're increasing the uptime of Smoke Dive to help ensure that Assassin still has strong disengage tools at their disposal, and we'll continue to evaluate how Invisibility is playing moving forward.

Runner Shells

Assassin

Recon

Dev Note: Echo Pulse is a primary contributor to undesired standoff behavior in our higher tier activities, so we're making some changes to reduce how quickly it snapshots enemy location information and the number of snapshots it provides. This should give players more time to reposition or push between pulses in combination with the changes to Energy Amp detailed above reducing its effective uptime for highly invested players. We'll be keeping an eye on this to see how it performs alongside the rest of the changes for future updates.

Thief

Sentinel

Dev Note: With the infil limit for grenades detailed above coming in, we wanted to give Sentinel's kit a bit more general usability to compensate. Snare Mine will be a more reliable damage tool, and Prey Tracker no longer has an easily accessible counter without downside. As with any new shell, dialing in potency will be a process that happens over time - we'll be monitoring Sentinel's performance for the rest of the season to see how things shake out.

Destroyer

Rook

Dev Note: With Season 2, Rook's playstyle shifted more firmly back into scavenger territory without an arsenal of claymores and shotguns, but its ability to recover from a bad situation without reliance on healing consumables with Recuperation wasn't hitting the bar. Overall healing has been more than doubled, making Rook much less reliant on finding Patch Kits in-run. The potency of Rook's arsenal is something we're looking at season-over-season to find the right potency.

Implants

Backpacks

Miscellaneous

Weapons

D54 Battle Pistol

V22 Volt Thrower

Twin Tap HBR

KKV-9SD

CE Tactical Sidearm

Bully SMG

WSTR Combat Shotgun

Misriah 2442

Volt Battery Weapons

Chips

Exit Buddy

Miscellaneous

Contracts

Zones

Stability and Graphics

Marathon Update 1.1.0.5

Jul 9, 2026 - Marathon Dev Team

General

Marathon Update 1.1.0.4

Jul 7, 2026 - Marathon Dev Team

General

Combat

Runners

Triage

Zones

Dire Marsh (Day)

Cryo Archive

Stability

Marathon Update 1.1.0.3

Jun 23, 2026 - Marathon Dev Team

Item Economy

Combat

Weapons

KKV-9SD

User Interface and Experience

Zones

Perimeter

Dire Marsh (Night)

Cryo Archive

Stability

Marathon Update 1.1.0.2

1h - Marathon Dev Team

General

Item Economy

Cradle

Combat

Weapons

Bully SMG

BR33 Volley Rifle

V22 Volt Thrower

User Interface and Experience

Runners

Thief

Contracts

CyberAcme

NuCaloric

Codex

Zones

Dire Marsh (Day and Night)

Dire Marsh (Night)

Dire Marsh (Day)

Marathon Update 1.1.0.1

8h - Marathon Dev Team

Item Economy

Combat

Weapons

Chips

User Interface and Experience

Factions

Sekiguchi Genetics

Contracts

CyberAcme

MIDA

Codex

Sentinel

Armory

Zones

Dire Marsh (Night)

Stability

Localization

Marathon Update 1.1.0

Jun 2, 2026 - Marathon Dev Team

General

Matchmaking

 

Item Economy

Combat

Runner Shells

Movement

Stats

Smart Heal

New – Sentinel

Assassin

Destroyer

Recon

Triage

Vandal

Thief

Cores

New – Sentinel

Implants

New implants

Weapons

Pistols

Submachine Guns

Shotguns

Rifles

Precision Rifles

Weapon Mods

Chips

Magazines

Optics

Equipment

New – Frost Mine

New – Vector Grenade

New – Signal Flares

Frag Grenade

Heat Grenade

Signal Jammer

Combatants and Hazards

User Interface and Experience

Customization

Menu Navigation

Armory

Social

Contracts

Progression

CyberAcme

NuCaloric

Traxus

MIDA

Sekiguchi Genetics

Zones

New – Dire Marsh (Night)

Perimeter

Dire Marsh

Outpost

Cryo Archive

Stability

Localization

Marathon Update 1.0.9.1

May 26, 2026 - Marathon Dev Team

Dev Note: We’re doing some housekeeping as we prepare for Season 2, so a lot of the work is behind the scenes. We’ll see you again on June 2nd – and please keep the feedback coming in the meantime!

Item Economy

Runners

User Interface

Zones

Perimeter

Cryo Archive

Stability

Marathon Update 1.0.9

May 19, 2026 - Marathon Dev Team

NEW: Warden Hunt

Warden Hunt will be available until the end of Season 1

Item Economy

Combat

Weapons

Biotoxin Disinjector

Mods

Chips
Prestige (Gold) Mods

 

Combatants

Runners

Rook
Thief

User Interface and Experience

Codex

Contracts

Traxus
Sekiguchi Genetics

Zones

Perimeter
Dire Marsh
Outpost
Cryo Archive

Localization

General

Marathon Update 1.0.6.3

May 5, 2026 - Marathon Dev Team

Item Economy

Map Events

Armory

C.A.R.R.I Armory

Combat

Equipment

Grenades

Weapons

Stryder M1T

User Interface and Experience

Contracts

Zones

Cryo Archive

Ranked

Platforms

PS5

Marathon Update 1.0.6.2

Apr 28, 2026 - Marathon Dev Team

Item Economy

Combat

Weapons

User Interface and Experience

Contracts

Zones

General

Stability

Localization

Marathon Update 1.0.6.1

Apr 21, 2026 - Marathon Dev Team

4/21 @ 7:20AM PT Update: Reminder that today's update will also include the WSTR tuning mentioned by Joe Ziegler here.

4/21 @ 10:24AM PT Update: Amending a missing patch note from 1.0.6.1:

Item Economy

Combat

Weapons

User Interface and Experience

Armory

Zones

General

 

Marathon Update 1.0.6

Apr 14, 2026 - Marathon Dev Team

UPDATE as of 4/14/26 at 10:55 AM PT

UPDATE as of 4/15/2026 at 2:30PM PT to change "Showcase Encounters" to read as "secured resource events"

Some missed additions for our 1.0.6. patch notes:

General

Progression

Armory

Codex

Contracts

Combat

Weapons

Weapon Rewards

Weapon Ammo

Railguns

SMGs

Snipers

Rifles

Pistols

Precision Rifles

Biotoxic Disinjector

Weapon Mods

Equipment

Implants

Cores

Shells

Recon

Echo Pulse

Tracker Drone

Destroyer

Thruster

Riot Barricade

Thief

Pickpocket Drone

Triage

Med-Drone

Vandal

Amplify

Rook

Signal Mask

Zones

Dire Marsh

Outpost

Marathon Update 1.0.5.3

Apr 7, 2026 - Marathon Dev Team

Combat

Knife

Bubble Shield

Runners

Stats

Thief

Vault and Armory

Contracts

Traxus

Zones

Cryo Archive

Marathon Update 1.0.5.2

Mar 31, 2026 - Marathon Dev Team

Combat

Runner Shells

Developer Note: One of our core philosophies for Marathon is that rapid repositioning and aggression must always have a meaningful cost. That cost can be an ability charge, heat buildup, or increased risk but it must exist and be understandable to an observer. Unbounded movement, while expressive and clip-worthy, is ultimately unhealthy for the pace of play we want to maintain for Marathon. To set expectations early, we will be looking at any future movement exploits through the same lens.

Contracts

Zones

Dire Marsh

Outpost

Pinwheel

Cryo Archive

Armory

Codex

UI & UX

Keybinds

Text Chat

Localization

Marathon Update 1.0.5.1

Mar 24, 2026 - Marathon Dev Team

Item Economy

Runner Shells

Thief

Zones

Outpost

Cryo Archive

User Interface and Experience

Pings

Codex

Contracts

CyberAcme

Stability

Localization

Marathon Update 1.0.5

Mar 17, 2026 - Marathon Dev Team

Item Economy

Combat

Runners

UESC

Contracts and Events

User Interface and Experience

Stability

Weapons and Equipment

Mods

Zones

Audio

Additional notes added after publish on 3/17/26*

Marathon Update 1.0.0.4

Mar 11, 2026 - Marathon Dev Team

Item Economy

Combat

Weapons

Thermal Scopes

Overrun

Runners

Rook

UESC

DEVELOPER NOTE: With this change we hope to alleviate some of the resource burden in both Solos and Crews when it comes to engaging UESC in combat. The goal here is to allow your bullets and meds to go further without reducing too much of the UESCs bite. We see the feedback loud and clear that players appreciate the friction that our UESC combatants provide and we have no plans to change that direction.

Contracts

Introducing NuCaloric Contract

Introducing Traxus Contract

Zones

Outpost

DEVELOPER NOTE: We are temporarily disabling the "Broken Wing" entrance into the Pinwheel while we make some tuning changes to it. In its current state it trivializes entrance into the Pinwheel. We are making some tweaks to maintain the spirit of the "silent" entrance while better matching the risk / reward of the Pinwheel. Runners can continue to take advantage of all other ways into the Pinwheel (including the additional silent method) in the meantime.

Rewards Pass and Store

Stability

General

*Minor updates to these notes were made after publish on 3/11/26